Experiments

Every sweep of the research programme, with the share of finished runs the transition detector flagged: a compress_ratio collapse that held. A flagged run is not by itself a replicator census — see the findings.

Sweep Substrate Status Runs done Transition rate Finding
Asymmetric execution soup finished 360 / 360 3% Does complexity keep rising when only one partner's code runs?
BFF positive control soup finished 6 / 6 100% Does the engine reproduce BFF emergence at all?
Environmental structure soup finished 210 / 210 5% Does complexity keep rising?
From an emerged world soup finished 216 / 216 — Under an energy economy, the dominant replicator copies itself faster
From an emerged start, an energy economy does not keep complexity rising
Genes rise soup finished 120 / 120 — —
Host–parasite economy soup finished 1800 / 1800 2% Does complexity keep rising when energy is contested?
Instruction cost soup finished 120 / 120 7% Does complexity keep rising?
Instruction set ablations soup finished 60 / 60 7% —
Lineage diversity soup finished 360 / 360 17% After emergence, one lineage takes the world at every reach
Locality and emergence soup finished 630 / 630 15% Emergence peaks at an intermediate reach
Logic soup finished 162 / 162 — Given a NAND, paid replicators climb every logic task that reads its inputs once, and none that needs one twice
Max steps per interaction soup finished 40 / 40 5% More compute per interaction is not more life
Metabolism soup finished 108 / 108 — Paid to compute, replicators take the one-step tasks and stop there
Meta-stack soup finished 162 / 162 — With a stack NAND on a metabolism tape, paid parts assemble the logic rungs that need an input twice, in a sixth of the worlds
Mutation rate soup finished 100 / 100 5% Life emerged, but the mutation-rate window did not
Mutation rate, long runs soup finished 40 / 40 20% Emergence is rare, and half of it happens after epoch 20 000
Neighbourhood radius soup finished 40 / 40 15% Does spatial locality buy emergence?
Out-compute soup finished 216 / 216 — —
Reach with room to grow soup finished 270 / 270 63% On growable tapes, a reach of 4 emerges more than ten times as often as radius 1
Room to grow soup finished 240 / 240 18% Does complexity keep rising?
Topless rise soup finished 162 / 162 — Paid for depth, the soup jumps once and stands: no late rise on a ladder without a near top
World size soup finished 40 / 40 10% Does time to emergence scale with the number of cells?